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					<h1>Getting Started</h1>
					<h2>Installing WickDD on Windows</h2>
					<p>To install the WickDD client-side utilities, just <a href="downloads.php">download</a> and run the installer. You will have the option of installing the C4D plugins or just the wickddup tool. When installing the C4D plugin, the installer will search for installations of CINEMA 4D within the default C:\Program Files\MAXON path. After each installation is found, choose Yes to continue searching, or No if you wish to install at the path specified. You can also choose to install it in some custom location.<br>
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					<h2>Installing WickDD on Mac OS X</h2>
					<p>To install the WickDD client-side utilities, <a href="downloads.php">download</a> the ZIP file, unpack it, and run the package file you find within. You will have the option of installing the C4D plugins, or just the wickddup tool. The installer currently assumes that you have C4D installed in the default location, but you can choose an alternate install location on the Select a Destination page of the installer. If you have multiple installations of C4D and want to install the plugins for each one, just re-run the pacakge file for each one, selecting each destination directory in turn.</p>
					
					<a name="req" />
					<h2>System Requirements</h2>
					<ul>
						<li type="disc">All client-side utilities within the WickDD project are designed for use on current releases of Mac OS X and Windows.<li type="disc">The server-side pieces generally run on any *ix type system (Linux, OS X, <a href="http://cygwin.com/">Cygwin</a>, etc.) but some are OS X specific.
						<li type="disc">C4D plugins require <a href="http://maxon.net/">CINEMA 4D</a> R8.5 or greater.<li type="disc">Several of the programs are <a href="http://www.python.org">Python</a> scripts, and require <a href="http://www.python.org/download/releases/2.3/">version 2.3</a> or higher. Required Python modules are included with the programs.
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					<h1>CINEMA 4D Plugins</h1>
					<h2><a id="c4d_upload_plugin" name="c4d_upload_plugin"></a>WickDD Upload</h2>
					<p>This C4D plugin collects the scene file, textures, and project info for the slate, and uploads everything to your team's directory on the team's file server.</p>
					<p>To upload your project, just choose WickDD Upload Model from the Plugins &gt; WickDD menu. In the dialog, complete the Upload Info and Slate Info fields with information about your project. The upload info is typical stuff you'd see in any Internet file transfer program: the host name of the server, where on the server to place the files, etc. How the slate information is used depends on how your team has set the system up. Slate information is optional.</p>
					<p>You also have the option of uploadig only the scene file itself, and none of the associated files, like textures.</p>
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					<p>After completing the fields, click OK. The WickDD Upload window will appear, and you may be prompted for your password on the file server, depending on how that file server is set up. The WickDD uploader will attempt to log into the file server and upload the files. It will only upload files have changed.</p>
					<p><strong>NOTE</strong>: You should always increment your project file and texture file numbers when modifying them.</p>
					<h2><a id="c4d_texversion_plugin" name="c4d_texversion_plugin"></a>WickDD New Texture Version</h2>
					<p>This C4D plugin increments the filename of a selected texture file and relinks the new texture within all materials, optionally opens an editing application to modify texture.</p>
					<p>To create a new texture version, choose WickDD New Texture Version from the Plugins &gt; WickDD menu. In the dialog, choose the texture you'd like to modify. If you've selected a material before running the plugin, the first texture found within the material will be selected by default.</p>
					<p>If you'd like to edit the new texture immediately, check the Edit New Texture option, and specify your image editing application (i.e. Photoshop). When you click OK, the filename will be incremented and all instances of the texture will be replaced within your materials. If you chose to edit the texture immediately, the new texture will be opened in your image editing application.</p>
					<p>The plugin understands two kinds of version naming schemes: date and serial number. If the plugin sees 6 consecutive digits in the file name, it will assume it's a date in YYMMDD form and replace that with the current date. If it sees a 'v' followed by 3 digits, it will assume it's a serial type version number, and simply increment the number.</p>
					<h1><a id="wickddup" name="wickddup"></a>WickDD Uploader</h1>
					<p>This tool has two purposes.</p>
					<p>The primary one is that it is the workhorse behind the C4D Upload plugin mentioned above. In this mode, there is little you need to know about it directly: it's just part of the upload process, so it's effectively documented above.</p>
					<p>The program can also be run directly, however. After you install the tools, it's in the WickDD program group on Windows, or the WickDD folder under your Applications folder on OS X. </p>
					<p>Its standalone mode is useful if you're using programs that do not yet have a dedicated upload plugin, but want some of the features the WickDD uploader offers over a generic SFTP client. For example, the tool can be configured to understand your team's file naming schemes, the name of the file server, etc. This automation lets you simply choose the files to upload and click a button to send them on their way.</p>
					<p>When you run the program directly, it shows a screen that is similar to that shown by the upload plugins. The only major difference is that there is a file picker at the bottom. You can select either individual files or entire directories to be uploaded.</p>
					<p>The only tricky thing about WickDD Uploader is that the Upload button will be grayed out if for any reason the program cannot send your files. This can be for a number of reasons. The most obvious is that you haven't selected any files yet. If your team has configured the tool to have file name checking rules, uploads will also be disabled until all the files to be uploaded match the explicit naming rules. </p>
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